Character codex

People who keep the hidden-road world legible.

Via Occulta is not carried by heroes alone. Shrine orders, guild laborers, market citizens, tavern watchers, under-town survivors, and training-yard roles all explain how a town survives when the map beneath it changes.

21 dossier groups 57 logged profiles Institutions over chosen ones

World role

Not only heroes. Also institutions.

Via Occulta depends on social bodies as much as combat bodies. A priest, trader, herbalist, smith, reader, or tavern patron can carry as much world logic as an armored adventurer.

These groups make the setting feel inhabited: a world of people preparing, arguing, repairing, teaching, watching, and surviving while the roads beneath them change.

World cast anchors

Three kinds of people keep the road alive.

Luciphilus

Adventurer / escort / monster-clearer

Main candidates: Swordsman L1-L9, Female Mage Level 1-9, Male Mage Level 1-9, and the actual Priest sprite route. Female Mage uses Mage4 at Levels 1-3 and Mage3 at Levels 4-9, with one spark at Level 2 and twin sparks at Levels 3-4; Male Mage uses Mage2 at Levels 1-3 and Mage1 at Levels 4-9. Level 8 is the dragon-eye glyph, Level 9 is the grand magic aura, and Priest now uses the finalized healer overlay ladder.

Support: Guards, fighters, archers, expedition members, lantern-company adventurers, monster hunters, and dungeon parties.

Tenebrio

Weak shriner / forbidden-route mapper

Main candidates: Bare male unarmed, bare male armed, Imp 1-3, Lich 1-3, and the selected Mage Tower ritual demon as the final form.

Support: Shrine keepers, pilgrims, road-bound spirits, disguised monsters, cursed locals, and ritual witnesses.

Opiphilus

Guild worker / crafter / monk route

Main candidates: Smith Level 0 base plus Levels 1-9 always-visible overlays, Herbalist Level 0 base plus Levels 1-9 always-visible overlays, and Monk Level 1-9 progression on the Mon1k body. Smith Level 1 uses a small floating flame; Smith Levels 2-3 use a no-shield straight-handle Thor-style hammer mark and clear flame; Smith and Herbalist Levels 4-8 use emblem-only badges, with Smith Level 5 reading as a flame badge; Herbalist Levels 1-3 build from one to three flapping butterflies and badge levels retain two off-shield butterflies; Monk Level 1 uses one lit candle, Level 2 uses two candles, Levels 3-7 use candle, Bible, lantern, olive-branch, and vow-vessel badges, and Levels 8-9 use the final radiant and thick halo treatments; Smith Level 9 is companion-only with a flying forge bat, and Herbalist Level 9 is companion-only with a flying garden bird.

Support: Guild Mage, Citizen, Glassblower, Blacksmith Girl, shopkeepers, traders, market workers, guild clerks, villagers, and escorted clients.

Dossiers

Personnel files from a failing map.

Swordsman L1
Swordsman L5
Swordsman L9

Character dossier

Swordsman

The clearest Luciphilus progression line, showing the main battle-role adventurer from level one through level nine.

9 profiles logged

Open dossier
Base Male Unarmed
Base Male Sword
Base Female Sword

Character dossier

Base Human Adventurers

The baseline human combat and exploration forms that anchor the shared-world cast across Tenebrio and Luciphilus.

4 profiles logged

Open dossier
Guild Mage 1
Guild Mage 3
Guild Mage 4

Character dossier

Guild Mage

The clearest mage line for Luciphilus, now treated as Female/Male Level 1-9 routes with route-specific early overlays and body upgrades at Level 4.

4 profiles logged

Open dossier
Tower Mage 1
Tower Mage 2

Character dossier

Tower Mage

A more isolated magical line whose silhouettes feel closer to occult research and sealed ritual work than to everyday guild life.

2 profiles logged

Open dossier
Tower Reader

Character dossier

Tower Reader

A solitary archive figure tied to old texts, ritual rooms, and the patient labor of occult interpretation.

1 profiles logged

Open dossier
Priest

Character dossier

Priest

The actual Luciphilus Priest sprite route, now finalized as a healer overlay progression.

1 profiles logged

Open dossier
Monk 1
Monk 2
Monk 3

Character dossier

Monk

The Opiphilus pilgrimage/shrine-worker route, using Mon1k as the body for a Level 1-9 overlay progression.

3 profiles logged

Open dossier
Smith
Blacksmith Girl

Character dossier

Blacksmith and Smith

The forge-facing identity cluster that connects practical labor, town survival, and weapon craft.

2 profiles logged

Open dossier
Herbalist

Character dossier

Herbalist

A practical support figure tied to remedies, ingredients, and the soft maintenance of bodies under pressure.

1 profiles logged

Open dossier
Glassblower Seller
Glassblower Customer

Character dossier

Glassblower Folk

Trade and craft identities centered on glass, display, vessels, and the quiet materials of ritual civilization.

2 profiles logged

Open dossier
Citizen 1
Citizen 3
Citizen 5

Character dossier

Market Citizens

The town crowd that gives the market a lived rhythm instead of leaving it as a decorative empty square.

5 profiles logged

Open dossier
Trader

Character dossier

Trader

A merchant identity that represents circulation, exchange, and the practical economy that ties restored routes back to daily life.

1 profiles logged

Open dossier
Flutist

Character dossier

Flutist

A small but important reminder that the town has sound, ceremony, and leisure even while the roads are failing.

1 profiles logged

Open dossier
Arena Archer 1
Arena Archer 2
Arena Archer 3

Character dossier

Arena Archers

Guard-yard and training identities that imply organized practice, local defense, and disciplined ranged support.

3 profiles logged

Open dossier
Arena Fighter Sword
Arena Fighter Shield
Arena Fighter Halberd

Character dossier

Arena Fighters

Weapon-specialized training-yard identities that show combat practice as a social system rather than a single heroic role.

3 profiles logged

Open dossier
Trainer

Character dossier

Trainer

The figure who turns fear and repetition into something teachable inside the yard and hall.

1 profiles logged

Open dossier
Tavern Orc Player
Tavern Drow Player
Tavern Dwarf Player

Character dossier

Tavern Players

Fantasy player-facing bodies seen in a social interior rather than in a shrine or battle corridor.

3 profiles logged

Open dossier
Tavern Drinker
Tavern Thinker
Tavern Watcher

Character dossier

Tavern Patrons

The interior crowd that turns an inn into a living checkpoint full of pauses, suspicions, and overheard stories.

3 profiles logged

Open dossier
Tavern Killer
Tavern Knight

Character dossier

Tavern Guards and Enforcers

Harder-edged interior figures who suggest that common rooms in Via Occulta are never entirely safe or neutral.

2 profiles logged

Open dossier
Village Boy
Old Man
Village Seller

Character dossier

Fishing Village Folk

Small dock-edge and waterside community figures that hint at a quieter frontier beyond the shrine roads.

3 profiles logged

Open dossier
Poor Man
Thief
Alchemist

Character dossier

Sewer and Underway Survivors

A rougher social line of alchemists, thieves, and poor laborers tied to under-town routes and dangerous necessity.

3 profiles logged

Open dossier